Source-reviewed guide
Bloodgold: How to Get It and What It Crafts
Bloodgold guide for Valheim 1.0: where to get it, its Deep North progression role, what it crafts, and the mistakes that can slow the route.
Reviewed 2026-09-23
Bloodgold is a material tied to Deep North progression. You obtain it from smelting Petrified Tissue in a Blast Furnace, and its main role is key casts and Deep North equipment. Use this page alongside the Deep North guide and the item catalog.
Quick facts
| Category | Material |
| Biome | Deep North |
| Obtained from | 1 Petrified Tissue + 1 Coal in a Blast Furnace |
| Stack / portal | 30; cannot pass through a standard portal |
| Used for | 5 per key cast; 5 for the Crown; Deep North weapons, shields, armor, ammunition, trinkets, and building pieces |
How to obtain
- Make Ember Charges after defeating Fader.
- Break petrified Gammeltroll remains for Petrified Tissue.
- Smelt the tissue in a Blast Furnace to produce Bloodgold.
What it's used for
- Combine it with a mould at the Black Forge to make an Intricate Key cast.
- Use it in late-game Deep North weapon and armor recipes.
- Save five bars for each key cast before spending the rest.
Common mistakes
- Trying to mine petrified remains without an Ember Charge.
- Spending the first bars before securing an Intricate Key cast.
Production plan
Budget Bloodgold before you spend it on optional equipment. The mandatory route consumes 15 Bloodgold for three Intricate Key casts: each cast costs five bars, and each finished key opens one Mörkhalla. A practical first target is therefore 15 bars plus the coal needed to run the Blast Furnace. Keep each five-bar batch beside a key mould so that the two limited inputs do not get separated across chests.
The complete bridge starts outside the Deep North. A Fader Relic from the Ashlands builds the Eternal Pyre, which supplies Embers. One Ember and two Seal Pelts make ten Ember Charges at a workbench. Throw a charge at the petrified remains left when a Gammeltroll dies; an ordinary pickaxe cannot release the Petrified Tissue. Smelt one tissue with one Coal in the Blast Furnace for one Bloodgold bar.
After the keys, Bloodgold remains useful. Five bars and Kall's Crown Jewel make the Crown of Valheim. Frostfire and Thunderblood conversions use 20 Bloodgold with the matching essence, while Deep North weapon and armor casts also draw from the same stock. Separate the boss-route reserve before experimenting with those recipes.
Bloodgold recipe groups
The main weapon casts use 20 bars each: Nord Atgeir, Axe, Bow, Crossbow, Dagger, Greataxe, Greatsword, Knucklechains, Mace, Sledge, Spear, and Sword. The Nord Buckler uses 10, the Nord Shield 15, and the Nord Greatshield 20. Converting an eligible Nord weapon to its Frostfire or Thunderblood version costs another 20 bars with the matching essence.
Armor costs vary by set. Protector helmet, breastplate, and trousers use 20 each; Vanguard chest and trousers use 12 each; Caller robes and trousers use 6 each. Other uses include the Cape of the Caller and Moose Hide Cape at 5, the Crown and Witch Crown at 5, Echo Spike and Lightning Strike at 10, Neckstabber at 5, Voidcaller at 2, and Bloodgold ammunition at 1 per arrow, bolt, or missile. Building and utility recipes also consume smaller amounts, so the crafting menu remains the final check for decorative spending.
Frequently asked questions
How much Bloodgold is mandatory?
Reserve 15 bars for three Intricate Key casts: five bars per cast. The Crown and optional weapon conversions require additional Bloodgold.
Can a pickaxe mine Petrified Tissue?
No. Kill a Gammeltroll, then shatter its petrified remains with an Ember Charge before smelting the tissue with Coal.
Production pitfalls and workshop checklist
- Spending the first five bars on armor before all three key casts are funded.
- Throwing charges during the Gammeltroll fight instead of at the petrified corpse.
- Forgetting that every tissue also needs Coal and Blast Furnace time.
Workshop checklist
Before a farming loop, confirm that the Eternal Pyre is producing Embers, two Seal Pelts are available per batch of ten charges, and the Blast Furnace has Coal. Carry charges on the Gammeltroll hunt and return tissue through a portal after each safe kill. At base, smelt and move finished bars directly into a chest labeled for keys.
Five bars fund one cast, but Bloodgold alone does not create a key. You still need one single-use mould, a level 4 Black Forge, a Frost Foundry, and Liquid Frost. Tracking those four dependencies prevents an apparently full metal chest from disguising a missing dungeon component.
Documentation status
Iron Gate's 1.0 notes confirm the named content; exact quantities and route details here are included where current hands-on guides and game-data references agree.
Sources
Sources: Official Valheim 1.0 notes, Valheim.tools game-data guide, Beebom guide, Valheim.tools 1.0 database update, Valheim.tools bloodgold item data.